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1 : /* 2 : * 3 : * Copyright (c) 2022 Project CHIP Authors 4 : * All rights reserved. 5 : * 6 : * Licensed under the Apache License, Version 2.0 (the "License"); 7 : * you may not use this file except in compliance with the License. 8 : * You may obtain a copy of the License at 9 : * 10 : * http://www.apache.org/licenses/LICENSE-2.0 11 : * 12 : * Unless required by applicable law or agreed to in writing, software 13 : * distributed under the License is distributed on an "AS IS" BASIS, 14 : * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 15 : * See the License for the specific language governing permissions and 16 : * limitations under the License. 17 : */ 18 : 19 : #pragma once 20 : 21 : #include <access/Privilege.h> 22 : #include <app/ConcreteAttributePath.h> 23 : 24 : namespace chip { 25 : namespace app { 26 : 27 : /** 28 : * AttributeAccessToken records the privilege granted for accessing the specified attribute. This struct is used in chunked write 29 : * to avoid losing privilege when updating ACL items. 30 : */ 31 : struct AttributeAccessToken 32 : { 33 : ConcreteAttributePath mPath; 34 : Access::Privilege mPrivilege; 35 : 36 2030 : bool operator==(const AttributeAccessToken & other) const { return mPath == other.mPath && mPrivilege == other.mPrivilege; } 37 : 38 : bool Matches(const ConcreteAttributePath & aPath, const Access::Privilege & aPrivilege) const 39 : { 40 : return mPath == aPath && mPrivilege == aPrivilege; 41 : } 42 : }; 43 : 44 : } // namespace app 45 : } // namespace chip