Matter SDK Coverage Report
Current view: top level - app - FailSafeContext.cpp (source / functions) Coverage Total Hit
Test: SHA:4cbce7f768f16e614f5a8ccb8cd93c92cbeae70d Lines: 38.3 % 60 23
Test Date: 2025-04-26 07:09:35 Functions: 33.3 % 9 3

            Line data    Source code
       1              : /*
       2              :  *
       3              :  *    Copyright (c) 2022 Project CHIP Authors
       4              :  *
       5              :  *    Licensed under the Apache License, Version 2.0 (the "License");
       6              :  *    you may not use this file except in compliance with the License.
       7              :  *    You may obtain a copy of the License at
       8              :  *
       9              :  *        http://www.apache.org/licenses/LICENSE-2.0
      10              :  *
      11              :  *    Unless required by applicable law or agreed to in writing, software
      12              :  *    distributed under the License is distributed on an "AS IS" BASIS,
      13              :  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
      14              :  *    See the License for the specific language governing permissions and
      15              :  *    limitations under the License.
      16              :  */
      17              : 
      18              : /**
      19              :  *    @file
      20              :  *          Provides the implementation of the FailSafeContext object.
      21              :  */
      22              : #include "FailSafeContext.h"
      23              : #include <app/icd/server/ICDServerConfig.h>
      24              : #if CHIP_CONFIG_ENABLE_ICD_SERVER
      25              : #include <app/icd/server/ICDNotifier.h> // nogncheck
      26              : #endif
      27              : #include <lib/support/SafeInt.h>
      28              : #include <platform/CHIPDeviceConfig.h>
      29              : #include <platform/ConnectivityManager.h>
      30              : #include <platform/internal/CHIPDeviceLayerInternal.h>
      31              : 
      32              : using namespace chip::DeviceLayer;
      33              : 
      34              : namespace chip {
      35              : namespace app {
      36              : 
      37            0 : void FailSafeContext::HandleArmFailSafeTimer(System::Layer * layer, void * aAppState)
      38              : {
      39            0 :     FailSafeContext * failSafeContext = reinterpret_cast<FailSafeContext *>(aAppState);
      40            0 :     failSafeContext->FailSafeTimerExpired();
      41            0 : }
      42              : 
      43            0 : void FailSafeContext::HandleMaxCumulativeFailSafeTimer(System::Layer * layer, void * aAppState)
      44              : {
      45            0 :     FailSafeContext * failSafeContext = reinterpret_cast<FailSafeContext *>(aAppState);
      46            0 :     failSafeContext->FailSafeTimerExpired();
      47            0 : }
      48              : 
      49            0 : void FailSafeContext::HandleDisarmFailSafe(intptr_t arg)
      50              : {
      51            0 :     FailSafeContext * failSafeContext = reinterpret_cast<FailSafeContext *>(arg);
      52            0 :     failSafeContext->DisarmFailSafe();
      53            0 : }
      54              : 
      55            6 : void FailSafeContext::SetFailSafeArmed(bool armed)
      56              : {
      57              : #if CHIP_CONFIG_ENABLE_ICD_SERVER
      58              :     if (IsFailSafeArmed() != armed)
      59              :     {
      60              :         ICDNotifier::GetInstance().BroadcastActiveRequest(ICDListener::KeepActiveFlag::kFailSafeArmed, armed);
      61              :     }
      62              : #endif
      63            6 :     mFailSafeArmed = armed;
      64            6 : }
      65              : 
      66            0 : void FailSafeContext::FailSafeTimerExpired()
      67              : {
      68            0 :     if (!IsFailSafeArmed())
      69              :     {
      70              :         // In case this was a pending timer event in event loop, and we had
      71              :         // done CommissioningComplete or manual disarm.
      72            0 :         return;
      73              :     }
      74              : 
      75            0 :     ChipLogProgress(FailSafe, "Fail-safe timer expired");
      76            0 :     ScheduleFailSafeCleanup(mFabricIndex, mAddNocCommandHasBeenInvoked, mUpdateNocCommandHasBeenInvoked);
      77              : }
      78              : 
      79            0 : void FailSafeContext::ScheduleFailSafeCleanup(FabricIndex fabricIndex, bool addNocCommandInvoked, bool updateNocCommandInvoked)
      80              : {
      81              :     // Not armed, but busy so cannot rearm (via General Commissioning cluster) until the flushing
      82              :     // via `HandleDisarmFailSafe` path is complete.
      83              :     // TODO: This is hacky and we need to remove all this event pushing business, to keep all fail-safe logic-only.
      84            0 :     mFailSafeBusy = true;
      85              : 
      86            0 :     SetFailSafeArmed(false);
      87              : 
      88            0 :     ChipDeviceEvent event{ .Type                 = DeviceEventType::kFailSafeTimerExpired,
      89              :                            .FailSafeTimerExpired = {
      90              :                                .fabricIndex                               = fabricIndex,
      91              :                                .addNocCommandHasBeenInvoked               = addNocCommandInvoked,
      92              :                                .updateNocCommandHasBeenInvoked            = updateNocCommandInvoked,
      93            0 :                                .updateTermsAndConditionsHasBeenInvoked    = mUpdateTermsAndConditionsHasBeenInvoked,
      94            0 :                                .setVidVerificationStatementHasBeenInvoked = mSetVidVerificationStatementHasBeenInvoked,
      95            0 :                            } };
      96            0 :     CHIP_ERROR status = PlatformMgr().PostEvent(&event);
      97              : 
      98            0 :     if (status != CHIP_NO_ERROR)
      99              :     {
     100            0 :         ChipLogError(FailSafe, "Failed to post fail-safe timer expired: %" CHIP_ERROR_FORMAT, status.Format());
     101              :     }
     102              : 
     103            0 :     PlatformMgr().ScheduleWork(HandleDisarmFailSafe, reinterpret_cast<intptr_t>(this));
     104            0 : }
     105              : 
     106            3 : CHIP_ERROR FailSafeContext::ArmFailSafe(FabricIndex accessingFabricIndex, System::Clock::Seconds16 expiryLengthSeconds)
     107              : {
     108            3 :     VerifyOrReturnError(!IsFailSafeBusy(), CHIP_ERROR_INCORRECT_STATE);
     109              : 
     110            3 :     CHIP_ERROR err           = CHIP_NO_ERROR;
     111            3 :     bool cancelTimersIfError = false;
     112            3 :     if (!IsFailSafeArmed())
     113              :     {
     114            3 :         System::Clock::Timeout maxCumulativeTimeout = System::Clock::Seconds32(CHIP_DEVICE_CONFIG_MAX_CUMULATIVE_FAILSAFE_SEC);
     115            3 :         SuccessOrExit(err = DeviceLayer::SystemLayer().StartTimer(maxCumulativeTimeout, HandleMaxCumulativeFailSafeTimer, this));
     116            3 :         cancelTimersIfError = true;
     117              :     }
     118              : 
     119            3 :     SuccessOrExit(
     120              :         err = DeviceLayer::SystemLayer().StartTimer(System::Clock::Seconds16(expiryLengthSeconds), HandleArmFailSafeTimer, this));
     121              : 
     122            3 :     SetFailSafeArmed(true);
     123            3 :     mFabricIndex = accessingFabricIndex;
     124              : 
     125            3 : exit:
     126              : 
     127            3 :     if (err != CHIP_NO_ERROR && cancelTimersIfError)
     128              :     {
     129            0 :         DeviceLayer::SystemLayer().CancelTimer(HandleArmFailSafeTimer, this);
     130            0 :         DeviceLayer::SystemLayer().CancelTimer(HandleMaxCumulativeFailSafeTimer, this);
     131              :     }
     132            3 :     return err;
     133              : }
     134              : 
     135            3 : void FailSafeContext::DisarmFailSafe()
     136              : {
     137            3 :     DeviceLayer::SystemLayer().CancelTimer(HandleArmFailSafeTimer, this);
     138            3 :     DeviceLayer::SystemLayer().CancelTimer(HandleMaxCumulativeFailSafeTimer, this);
     139              : 
     140            3 :     ResetState();
     141              : 
     142            3 :     ChipLogProgress(FailSafe, "Fail-safe cleanly disarmed");
     143            3 : }
     144              : 
     145            0 : void FailSafeContext::ForceFailSafeTimerExpiry()
     146              : {
     147            0 :     if (!IsFailSafeArmed())
     148              :     {
     149            0 :         return;
     150              :     }
     151              : 
     152              :     // Cancel the timer since we force its action
     153            0 :     DeviceLayer::SystemLayer().CancelTimer(HandleArmFailSafeTimer, this);
     154            0 :     DeviceLayer::SystemLayer().CancelTimer(HandleMaxCumulativeFailSafeTimer, this);
     155              : 
     156            0 :     FailSafeTimerExpired();
     157              : }
     158              : 
     159              : } // namespace app
     160              : } // namespace chip
        

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